A top-down soccer car game that I made in Scratch for CS50x
Category: Game Development
08.11.2018: 30 Minutes of Game Development
Today's soundtrack is Bloodgood: Detonation, a classic hair-metal album with Christian lyrics and great musicianship. This afternoon, I'm working on making some sliding pixelated doors for my elevator game. I'm using Pyxel Edit for this project. I want lots of detail in this animation, so I made each frame 80x60 pixels rather than the regular … Continue reading 08.11.2018: 30 Minutes of Game Development
07.13.2018: 30 Minutes of Game Development
Today's soundtrack is Keane: Under the Iron Sea. This afternoon's project was animating the elevator switch that I made in Pyxel Edit yesterday. I feel like the animation went quite well.
07.12.2018: 30 Minutes of Game Development
Today's soundtrack is Tears for Fears: Songs From the Big Chair. Today's project was transposing some of my game artwork from paper to Pyxel Edit. I haven't animated it yet, but the artwork itself is turning out quite well.
06.21.2018: 30 Minutes of Game Development
Today's soundtrack is October Falls: The Plague of a Coming Age. This afternoon, I'm starting to put the artwork together for my upcoming game. I made an 80s-esque vanishing point grid box in Google Slides and then applied some filters to it in the Pixlr Editor. I'm happy with the direction that this game is … Continue reading 06.21.2018: 30 Minutes of Game Development
06.20.2018: 30 Minutes of Game Development
Today's soundtrack is Allie X: COLLXTION I. This afternoon's session was spent with a pen and notebook in hand, working through some gameplay design ideas that I needed to sort out before I can start working on the computer side of things. I came up with a working title for the game, redesigned the NPCs, … Continue reading 06.20.2018: 30 Minutes of Game Development
06.18.2018: 30 Minutes of Game Development
Today's soundtrack is Ghost of the Robot: Pair of Bulls Volume 1. This afternoon, I'm trying out my red bouncing ball in one of the platformer templates in Construct 2. It took me a while to get Pyxel Edit to export the image properly, but once I got it to work, I was pretty happy … Continue reading 06.18.2018: 30 Minutes of Game Development
06.07.2018: 30 Minutes of Game Development
Today's soundtrack is Becoming the Archetype: I Am. This afternoon, I began sketching out the art for the next game that I'll be working on. I'm happy with the direction that this is taking! The next step will be to convert this to pixel art.
05.24.2018: 30 Minutes of Game Development
Today's soundtrack is Burn the Priest: "Legion: XX". This evening, I'm working on animating a red bouncing ball for a game idea I came up with many years ago. I'm using Pyxel Edit to animate it, and I'm using the sphere on Artists Network as a reference for the shading. I'm pretty happy with how … Continue reading 05.24.2018: 30 Minutes of Game Development